Friday, December 15, 2000
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Accessory's Name:               
 Evil Lair's Wall Portal
Model/Skin Author: 
 Yves Allaire, aka evil lair
Email address:                           
hfx@planetquake.com
Url:                                           
http://www.planetquake.com/hfx

Skinmapping:                              
 EarthQuake
(http://urbanterror.net)
Md3 conversion:                         
 Hoplit
(hoplit@planetquake.com)
* Model Description * 

My third Quake3 map object model, it's a wall portal for
level designers to use in Quake3:Arena maps.

* Notes * 

I made the the model in Mac Lightwave6.
EarthQuake (http://urbanterror.net) made the skinmap.
Hoplit (hoplit@planetquake.com) converted it to .md3 and
fixed some bugs.

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* How to use this map object/add to your maps *

Place the "scripts" and "models" folders into  your
"baseq3" folder but make sure NOT to overwrite any other
files, if you have those folders already place the
"wallportal.shader" file into your "scripts" folder and the
"wallportal" folder inside your "/models/mapobjects/"
folder. 

This should be how your Quake3 folder directory should look
like using this mapobject:
Quake3/baseq3/scripts/wallportal.shader
Quake3/baseq3/models/mapobjects/wallportal/wallportal.md3
Quake3/baseq3/models/mapobjects/wallportal/<all other image
(.tga) files>

In Q3radiant right click wherever you want and select the
"misc-model" option. Close the browser and type this in the
"key" and "value" in the boxes from the new floating window:
Key: "model"
Value: "models/mapobjects/wallportal/wallportal.md3" 

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* Construction *

Base:                                         New
New Textures:                            Yes
Editor used:                                Lightwave 6, Photoshop 5.5 and PakRat.

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* Copyright / Permissions *


You cannot use this model as base to build other models.
You cannot edit the skin or use it as base to make
additional skins, I have included the skinmeshes for you to
make new skins if you wish.
You may distribute this map object in any electronic format
(BBS, Internet, CD, etc) as long as you have my permission
to do so and include all files intact in the original
archive.
Copyright(c)2000 Yves Allaire.

QUAKE(R), QUAKE II(R) and QUAKE III(R) are id Software,
Inc. 